AUG 2021 - DEC 2022
Pogglewash is a 3D platformer in which the player lands on a mysterious planet and is tasked with cleaning up the land. I worked on the art content pipeline for this game acting as the technical support for the artist. It was on this project I started considering myself a technical artist.
I helped implement the animations for both the player character and the creatures known as the Pogglewonks. I also created material functions in Unreal to add pollution textures on top of objects utilizing material instances. I also created tutorials on how to modify the materials of the props to help set dressers modify the blueprints of our props.
AUG 2020 - APR 2021
JAN 2023 - MAR 2023
Short Term Hero was the final project I worked on while I was at DigiPen. It was a continuation of an AI research project I did in another class. Short Term Hero is a roguelike with tabletop elements with its main gimmick allowing the player to modify the die faces.
While I worked on the initial research project of the game, on this project I worked on the dice mechanic itself creating the class itself along with how it handles the die faces. I also created the implementation of the UI which allows the user to modify their dice from their inventory.
E-mail:
frankie@camarillo.dev